Maps such as the sun-soaked Ilios and canal-laden Rialto pop off the small screen amid bursts of gunfire and all other means of weaponry. Overwatch’s strong art direction shines through and still makes it one of the best-looking games on the Switch outside of Nintendo’s own games. It’s by no means a bad-looking game, though, and when played in handheld mode a lot of my qualms are reduced. ![]() Trying to snipe as Hanzo can be difficult when it feels like he’s in need of a trip to the opticians. While looks aren’t everything, the fact that distant enemies can often appear as a fuzzy silhouette can actually have an adverse effect on the way you play. McCree’s poncho looks like it’s made from matte plastic rather than tailored cloth, and Winston’s furry tufts resemble a Simpsons character more than an actual anthropomorphic ape. Textures aren’t nearly as detailed, clothing and hair look flat and solid, text is slightly blurry and without its crisp edges, and the overall image seems washed out, as if someone has slapped a desaturation filter over it. ![]() When docked, we’re talking 900p, and it definitely shows when put side-by-side with the other versions. ![]() Play Concessions have evidently been made to bring Overwatch to our sweaty palms, and they are clear from the get-go.
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